Making Interactive Virtual Reality &
Augmented Reality Prototypes from Paper
Professor Michael Nebeling & Katy Lewis
This research explored prototyping for virtual and augmented reality applications using paper. The work shown here are my drawings and prototypes used in the research to create study requirements and test initial concepts.
Initial Concepts & Drawings
360 Degree Layered Mountain Drawing
This drawing was sketched in the perspective of an equirectangular grid with three distinct layers; a foreground, mid-ground, and background. When wrapped onto a 3D sphere, it acts as a 360 degree drawing of an environment. Using the 360 proto tool, we developed an XR environment and placed 3 progressively larger spheres enveloping the user; one for each layer of this drawing. This technique illustrated how a quick paper prototype can be used to test out a concept for a complex XR scene.
An Initial Concept for Diorama Filming
During the discovery work for this project, we explored ways to quickly test XR concepts using a diorama. This image shows an initial concept for using a 360 degree live stream camera, clay figures, drawings, and a box to act out VR scenes for a user wearing a VR headset.
VR Tennis Game
Throughout the research process for 360proto, I created several demo experiences using web-based VR platforms that were then used as comparison applications for the 360proto tool. In this prototype, a user plays tennis with themselves in a small room (yes, this game is probably more like solo racquetball).
ARJS Soccer Stadium
To compare AR streaming capabilities with the 360proto tool and existing AR marker-based platforms, I developed a web-based AR soccer game using an ARJS marker system and inspiration from the 2019 world cup.
Live Demo (you will need to print some markers here)
AR News App Concept
Utilizing the equirectangular grid and Sketch, I created several quick low to mid-fidelity assets for AR experiences to test with our research group. This example shows an AR News application using a 360 degree photo grid as an artboard. We then took this asset off of the equirectangular grid (IE: with a transparent background), and placed it in web-AR capable 3D scene.
Paper Daydream App Recreation
The 360proto tool allows for live streaming paper content and ‘wizard of oz’-ing other physical prototyping elements. In order to test these capabilities with our tool, I created this paper prototype of the Google Daydream tutorial scene, which includes several animals in the woods that the user illuminates with their flashlight. Moving these animals along the equirectangular grid while the user is experiencing a live stream of the scene, simulates an interactive VR experience.